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Link, Nintendo and Zelda
Nintendo almost broke the golden rule with Link in Zelda: Echoes of Wisdom, but not for a good reason
Eiji Aonuma, producer of The Legend of Zelda franchise, says they almost voiced Link in the latest entry in the series, Echoes of Wisdom.
Nintendo Made Link Talk in The Legend of Zelda: Echoes of Wisdom But 'It Felt Really Wrong'
Nintendo tried making the historically quiet Link talk in The Legend of Zelda: Echoes of Wisdom but ultimately decided against it because it "felt really wrong." In an interview with Famitsu translated by Automaton,
"He'd never say that": Why Nintendo decided against letting Link talk in Zelda: Echoes of Wisdom
Echoes of Wisdom, Link was finally supposed to get a voice and have real dialogue. But anyone who has played the game knows that Nintendo didn't commit to their plan. Now, they have revealed why they didn't give Link a voice in Echoes of Wisdom as intended and here is why – and you know what?
Link was going to speak in Zelda: Echoes of Wisdom, but Nintendo thought it ‘didn’t feel right’
However, because Zelda is the protagonist in Echoes of Wisdom, the idea was originally that she would be the only character with no dialogue, allowing Link to have lines for the first time. “Actually, Link was speaking at first,” Aonuma confirmed.
Echoes of Wisdom: Legend of Zelda developers talk game themes, timeline, favorites
The developers of the newest game in the Legend of Zelda series give a behind-the-scenes look at Echoes of Wisdom and its development.
Legend of Zelda: Echoes of Wisdom director though making the 2D game 'might be close to impossible'
While the game has now proven to be a hit with fans, 'The Legend of Zelda: Echoes of Wisdom' director Eiji Aonuma thought it "might be close to impossible" to successfully revive the traditional top-down style for the title.
The famously mute Link almost spoke in Legend of Zelda: Echoes of Wisdom
At one point, Nintendo's famously silent lead Link was going to have lines of dialogue in Zelda: Echoes of Wisdom.
Yahoo
16h
Zelda: Echoes of Wisdom nearly broke Link's 30-year vow of silence, but Nintendo decided to keep him mute because no one knew what he would say
Tri's existence became particularly important once
Nintendo
realized that getting
Link
to speak for the first time in ...
The Escapist
1d
Nintendo Reveals Link Was Originally Going to Speak in Echoes of Wisdom
As such, the idea of
Link
being an NPC who talked was initially proposed, but later scrapped. Terada said “I had
Link
...
Game Rant on MSN
1d
Nintendo Confirms Surprising Cut Feature from Zelda: Echoes of Wisdom
Director Satoshi Terada and producer Eiji Aonuma revealed that Link was originally going to speak in The Legend of Zelda: ...
Comicbook.com
6h
Nintendo Wants 2D Zelda Games to be a “Contrast” to 3D Entries
A
Link
Between Worlds gave
Link
the ability to turn himself into a painting and move along walls. It seems
Nintendo
is ...
21h
on MSN
Nintendo Devs Still Want To Make More 2D
Despite the phenomenal success of both The Legend of Zelda: Breath of the Wild and Tears of the Kingdom, developers at ...
Sportskeeda
9h
Nintendo aims to continue working on innovative 2D entries like The Legend of Zelda Echoes of Wisdom
The
Nintendo
Switch continued this trend with the Grezzo remake of the Game Boy title The Legend of Zelda:
Link
's ...
The Escapist
22h
Cosplayer Gets Tip on Unsheathing Link’s Sword From Sakurai Himself
A cool cosplayer got a good tip on how to properly unsheathe Link's sword from the legendary Masahiro Sakurai.
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